The Upside Down Scenario

You remember the parchment that your chief lieutenant handed you. You had to read it half a dozen times before you believed it yourself. The King commanded your legions to investigate the strange purple mist that eerily meandered from the crevices of the ancient forest. You did not want to go, but obeyed anyway. And then it came. The etheric energy from another plain passed over your forces, sending tingles down your spine and warping your perception. Now your forces stand in this bazaar, seemingly nightmarish world of ever shifting, hard geometric lines and black and white checker board patterns. The mirrors are the worst. They reflect you as you wish you weren’t but know that you are. And sometimes, if they draw to close, they may transform your exterior to match the darkest portions of your interior. You need to get out, but in order to do so you must first face your darkest nightmares as they materialize before you.

Halloween Backdrop Black Bird trees Scary enchanted Forest

Theme: This scenario is themed around an army’s unfortunate foray into the hidden realms of the Nightstalkers. Only nightmares, demons of the abyss, and madmen willingly lurk here.

Table and Terrain: The playing mat should be a white table cloth with black squares painted over it, forming a checkerboard pattern. The terrain should consist of mirrors cut to resemble simple geometric shapes and attached to appropriate sized bases. These will form forests and impassible terrain.

Special Rules: Roll off at the beginning of each player’s turn to see which piece of terrain will scatter. After determine which piece will do so, roll a D6 to determine how many inches it will move. Whenever a unit begins its turn on or within 3 inches or less of a terrain piece on this table it uses the rules for a regiment of doppelgangers until the beginning of the next turn. It looses all its normal special abilities and use of magic items during this time, but retains its footprint. Mark this unit (a chess piece is ideal for this). Otherwise, use the standard rules for invade as one army tries to find safety and the other tries to burrow deeper into its enemies mental territory. (Note, if a unit is already a doppelganger unit then roll a D6. On a 1-2 the unit hearkens back to ancestral memories before the night stalkers were born and becomes a regiment of Kindred Archers, 3-4 Kindred Tallspears, and 5-6 Therennian Sea Guard).